Desktop Publishing / Digital Graphics_Animation / Multimedia / Video Technology / Web Mastering


CAPTIONED ARTIFACTS
STANDARDS/INDICATORS 1 2 3 4 5 6 7 8 9 10 11 12 13
Standard I
Use technology-related terms, concepts, data input strategies, and ethical practices to make informed decisions about current technologies and their applications












Standard II
Identify task requirements, apply search strategies, and use current technology to efficiently acquire, analyze, and evaluate a variety of electronic information.












Standard III
Use task-appropriate tools to synthesize knowledge, create and modify solutions, and evaluate results in a way that supports the work of individuals and groups in problem-solving situations.












Standard IV
Communicate information in different formats and for diverse audiences.












Standard V
Know how to plan, organize, deliver, and evaluate instruction for all students that incorporates the effective use of current technology for teaching and integrating the Technology Applications Texas Essential Knowledge and Skills (TEKS) into the curricula












Standard VII - Desktop Publishing 1 2 3 4 5 6 7 8 9 10 11 12 13
Foundations
7.1k The appropriate use of hardware components, software programs, and their connections
7.1s Demonstrate knowledge of technology terminology and concepts and relate them to desktop publishing












7.2k Data input skills appropriate to a given task
7.2s Demonstrate proficiency in the use of a variety of input devices appropriate for producing desktop publishing product












7.3s Use digital keyboard standards in word processing such as one space after punctuation, the use of em/en dashes, and smart quotation marks












7.3k Pertinent laws and issues regarding the use of technology in society
7.4s Model respect for intellectual property when manipulating, morphing, editing graphics, and text












7.5s Analyze the impact of desktop publishing on society, including concepts related to persuasiveness, marketing, and point of view












Information Acquisition
7.4k A variety of strategies for acquiring information from electronic resources
7.6s Use strategies that conserve memory and retain image integrity when digitally capturing files












7.7s Use strategies to obtain print and digital information for a variety of electronic resources including, but not limited to, reference software, databases, and libraries of images, citing the source












7.8.s Use strategies to navigate and access information from local area networks (LAN), wide area networks (WANs), the Internet, and intranets












7.5k How to acquire electronic information in a variety of formats
7.9s Acquire information in electronic formats including text, audio, video, and graphics, citing the source












7.10s Demonstrate the ability to import and export elements from one program to another












7.6k How to evaluate acquired electronic information
7.11s Identify and employ a method to evaluate acquired information












7.12s Demonstrate skill in testing the accuracy and validity of acquired information












Work in solving problems
7.7k How to use appropriate computer-based productivity tools to create and modify solutions to problems
7.13s Use desktop publishing methods in foundation and enrichment curricula












7.14s Identify the task in a project and use tools, such as word processing, pagination, utility, indexing, graphics, and drawing programs, necessary to complete those tasks












7.15s Use electronic productivity tools, including move, copy, cut and paste, spell check, and edit text












7.16s Select and use the categories of type, font, size, style, and alignment appropriate for the task












7.17s Apply the basic elements of page design, including text, graphics, headlines, and white space












7.18s Distinguish design requirements as they relate to purposes and audiences, including one-surface object, multiple or bound pages, stationery, book jackets/magazine covers, templates, magazines, brochures, and labels












7.19s Read and use technical documentation to solve problems in desktop publishing












7.8k How to use research skills and electronic communication to create new knowledge
7.20s Develop technical documentation related to desktop publishing












7.21s Use technology to participate in self-directed and practical activities related to desktop publishing












7.22s Extend the learning environment beyond the classroom through the creation and sharing of electronically formatted and published documents via electronic networks












7.23s Synthesize new information from data gathered from interviews, print, and electronic resources












7.24s Demonstrate that tasks can be accomplished through technological collaboration and participation with electronic communities as a learner, initiator, contributor, and teacher/mentor












7.9k How to use technology applications to facilitate evaluation of work, including both process and product
7.25s Create technology specifications for tasks and evaluation rubrics to evaluate process and product against established criteria












7.26s Design and implement procedures to track trends, set time lines, and review/evaluate work progress for continual improvement in process and product












7.27s Resolve the information conflicts and validate information through accessing, researching, and comparing data












7.28s Seek and respond to advice from colleagues and other professionals in delineating technological skills related to solving problems in desktop publishing












Communications
7.10k How to format digital information for appropriate and effective communication
7.29s Define the purpose of a desktop publishing product and identify the specified audience












7.30s Use terms related to typography, including categories of type and type contrast, appropriately












7.31s Use principles of page design, including, but not limited to, leading/kerning, automatic text flow into linked columns, widows/orphans, and text wrap, to create a product












7.32s Compare and contrast the rules of visual composition such as rule of thirds and the golden section/rectangle with respect to harmony and balance as well as discord and drama












7.33s Create a master template to include page specifications and other repetitive tasks












7.34s Apply the basics of type measurement for inches and picas












7.35s Use type techniques such as drop cap, decorative letters, and embedded-text frames as graphic elements












7.36s Apply color principles to communicate the mood of the product for a specific audience












7.37s Incorporate the principles of basic design, including, but not limited to, balance, contrast, dominant element, use of white space, consistency, repetition, alignment, and proximity












7.38s Identify pictorial qualities in a design such as shape and form, space and depth, pattern and texture to create visual unity and desired effects in designs












7.39s Identify the parts and kinds of pages, including inside margin, outside margin, gutter, title, and inside pages












7.40s Use a variety of strategies, such as varying line widths and patterns, manipulation tools to stretch, then bend, screen, rotate, follow a path, and mirror type to create effective designs












7.11k How to deliver a product electronically in the variety of media
7.41s Use appropriate media for creating a knowledge base with a broad perspective for communicating information and delivering a product to the worldwide community












7.42s Use printing options such as tiling, color separations, collation, and previewing












7.43s Distinguish design and printing requirements as they relate to purposes, audiences, and final output












7.44s Use styles (style sheets), including a variety of type specifications such as typeface, style, size, alignment, indent, and tabs












7.12k How to evaluate communication in terms of both process and product
7.45s Identify and employ a method to evaluate a desktop publishing project for design, content delivery, purpose, and audience












7.46s Use electronic project management tools to set milestone for completing projects and previewing work progress












7.47s Seek and respond to advice from colleagues and other professionals in evaluating a desktop publishing product












7.48s Create technology specifications for tasks and evaluation rubrics to evaluate the communication of a desktop publishing product












7.49s Demonstrate that desktop publishing product and product quality can be evaluated against established criteria
Back













Standard VIII - Digital Graphics/Animation 1 2 3 4 5 6 7 8 9 10 11 12 13
Foundations
8.1k The appropriate use of hardware components, software programs, and their connections
8.1s Make decisions regarding the selection, acquisition, and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness, and efficiency












8.2s Use the vocabulary related to digital graphics and animation software












8.3s Distinguish among and correctly use process color (RGB and CYMK), spot color, and black/white












8.4s Identify color mixing theories and apply these theories to create new colors in the digital format












8.5s Compare, contrast, and integrate basic sound-editing principles, including the addition of effects and the manipulation of wave forms












8.6s Distinguish among and use the components of animation software programs, including the animation control panel and cast, score, and stage












8.7s Select and connect task-appropriate peripherals












8.8s Distinguish between and use the animation techniques of path and cell animation












8.2k Data input skills appropriate to a given task
8.9s Demonstrate proficiency in the use and graphical integration of a variety of input devices












8.10s Compare and contrast digital input devices












8.3k Pertinent laws and issues regarding the use of technology in society
8.11s Model respect for intellectual property when manipulating, morphing, and editing graphics, video, text, and sound












8.12s Research digital graphics as an art form and the impact of digital graphics on society












Information Acquisition
8.4k A variety of strategies for acquiring information from electronic resources
8.13s Obtain print and digital information from a variety of resources including but not limited to encyclopedias, databases, and libraries of images












8.5k How to acquire electronic information in a variety of formats
8.14s Use the Internet to retrieve information in electronic format including text, audio, video, and graphics, citing the source












8.15s Demonstrate the appropriate use of digital imaging, video integration, and sound in documents












8.16s Import sounds from a variety of sources












8.6k How to evaluate acquired electronic information
8.17s Compare and contrast the rules of visual composition, such as rule of thirds and the golden section/rectangle, with respect to harmony and balance as well as discord and drama












8.18s Evaluate the fundamental concepts of a graphic design, including composition and lighting












8.19s Analyze graphic designs to decide the point of interest and the attributes that determine prominence and support of the subject












8.20s Distinguish among the categories of typefaces while recognizing and resolving conflicts that occur through combined usage












Work in solving problems
8.7k How to use appropriate computer-based productivity tools to create and modify solutions to problems
8.21s Combine graphics, images, and sound for foundation and enrichment curricular projects












8.22s Integrate productivity tools, including, but not limited to, word processor, database, spreadsheet, telecommunications, draw, paint, and utility programs, into digital graphics












8.23s Use perspective, including background, light, shades/shadows, and scale to capture a focal point and create depth












8.24s Use the basic principles of proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space












8.25s Use repetition of color, shape, texture, spatial relationships, line thickness, and size to develop organization and strengthen the unity of a product












8.26s Create three-dimensional effects using foreground, middle distance, and background images












8.27s Apply a variety of color themes to digital designs, including monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements












8.28s Use the basic concept of color and design theory to work in a bitmapped mode, creating background, characters, and other case members as needed for an animation












8.29s Use of appropriate scripting languages to create an animation or movie












8.30s Read, use, and develop technical documentation related to digital graphics/animation












8.31s Edit files using appropriate digital editing tools and established design principles including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style












8.32s Use a variety of techniques to edit, manipulate, and change sounds












8.8k How to use research skills and electronic communication to create new knowledge
8.33s Use technology to participate in self-directed, meaningful activities in the larger community and society"












8.34s Demonstrate proficiency in, appropriate use of, and navigation of local area networks (LANs), wide area networks (WANs), the Internet, and intranet for research and for sharing resources












8.35s Participate with electronic communities as a learner, initiator, contributor, and teacher/mentor












8.9k How to use technology applications to facilitate evaluation of work, including both process and product
8.36s Create technology specifications for problem solving tasks and rubrics to evaluate digital graphics/animation products and product quality against established criteria












8.37s Design and implement procedures to track trends, set timeline, and review/evaluate problem solving progress












8.38s Evaluate data using criteria appropriate for the purpose












8.39s Resolve information conflicts and validate information through accessing, researching, and comparing data












8.40s Seek and respond to advice from colleagues and other professionals in delineating technical tasks related to solving problems in digital graphics/animation












Communications
8.10k How to format digital information for appropriate and effective communication
8.41s Identify pictorial qualities in a design, such as shape and form, space and depth, and pattern and texture, to create visual unity and desired effects in designs












8.42s Use a variety of lighting techniques, including shadows and shading to create an effect












8.43s Define the design attributes and requirements of products created for a variety of purposes, including posters, billboards, business cards, stationery, book jackets, folders, booklets, pamphlets, brochures, and magazines












8.44s Use proximity and alignment to create a visual connection with other elements












8.11k How to deliver a product electronically in a variety of media
8.45s Publish information in a variety of formats












8.12k How to evaluate communication in terms of both process and product
8.46s Determine and employ technology specifications to evaluate digital graphics/animation projects for design, content delivery, purpose, and audience












8.47s Seek and respond to advice from colleagues and other professionals in evaluating a digital graphics/animation product
Back 













Standard IX - Multimedia 1 2 3 4 5 6 7 8 9 10 11 12 13
Foundations
9.1k The appropriate use of hardware components, software programs, and their connections
9.1s Analyze demands for accomplishing multimedia tasks to use input, processing, output, and primary/secondary storage devices appropriately












9.2s Make decisions regarding the selection, acquisition, and use of software in a multi-media classroom/lab, taking under consideration its quality, appropriateness, effectiveness, and efficiency












9.3s Delineate and make necessary adjustments regarding compatibility issues, including, but not limited to, digital file formats and cross platform connectivity












9.4s Use necessary vocabulary related to multimedia












9.5s Distinguish among and correctly use process color (e.g. RGB and CYMK), spot color, and black/white












9.6s Identify color mixing theories and apply these theories to create new colors in the digital format












9.7s Identify and distinguish among basic sound editing principles, including the addition of effects and the manipulation of wave forms












9.8s Identify and use compression schemes for photo, animation, audio, video, and graphics












9.9s Distinguish between and determine the appropriate application of bitmapped and vector graphics for a multimedia project












9.2k Data input skills appropriate to a given task
9.10s Demonstrate proficiency in the use of a variety of electronic input devices by creating files for multimedia products












9.11s Use strategies that conserve memory and retain image integrity when digitally capturing files












9.12s Differentiate among types of audio input












9.3k Pertinent laws and issues regarding the use of technology in society
9.13s Model respect for intellectual property when manipulating, morphing, and editing graphics, video, text, and sound












9.14s Provide examples of the role of multimedia in society












9.4k A variety of strategies for acquiring information from electronic resources
9.5k How to acquire electronic information in a variety of formats
9.15s Acquire information in electronic formats, including text, audio, video, and graphics, citing the source












9.16s Identify, create, and use available file formats, including text, image, video, and audio files












9.6k How to evaluate acquired electronic information
9.17s Identify and employ a method to evaluate the design, functionality, and accuracy of acquired information












9.18s Use fundamental concepts of graphic design, including visual composition and lighting when analyzing multimedia












Working solving problems
9.7k How to use appropriate computer-based productivity tools to create and modify solutions to problems
9.19s Use foundation and enrichment curricula in the creation of multimedia products












9.20s Select and integrate computer-based productivity tools, including, but not limited to, word processor, database, spreadsheet, telecommunications, draw, paint, and utility programs, to develop and modify solutions to problems and to create new knowledge












9.21s Apply color principles to communicate the mood of a product for a specific audience












9.22s Integrate path and cell animation modules appropriately into multimedia products












9.23s Use appropriate scripting language to create a multimedia sequence












9.24s Edit files using the established design principles, including consistency, repetition, alignment, proximity, ratio of text to white space, image file size, color use, font size, type, and style












9.25s Read and use technical documentation to solve problems in multimedia












9.8k How to use research skills and electronic communication to create new knowledge
9.26s Participate with electronic communities as a learner, initiator, contributor, and teacher/mentor and use multimedia technology to participate in self-directed and practical activities in the larger community and society












9.27s Demonstrate proficiency in, appropriate use of, and navigation of local area networks (LANs), wide area networks (WANs), the Internet, and intranet for research and for sharing resources












9.28s Integrate and use efficiently and effectively a variety of multimedia programs and tools including linear/non-linear authoring tools, image/video editing tools, compression programs, and draw/paint/text creation tools












9.29s Extend the learning environment beyond the classroom through the creation and linking of multimedia products via electronic networks












9.30s Develop technical documentation related to multimedia












9.31s Participate in different roles and jobs of a multimedia production crew, including project manager, lead programmer, writer, art director, sound engineer, researcher, animator, and presenter












9.32s Distinguish among and appropriately integrate 3-D modeling, animation, and rendering software into multimedia products












9.33s Import video into the digital format for integration into multimedia products












9.34s Capture, record, and integrate sampled and musical instrument digital interface (MIDI) sound in different sound rates, resolutions, and channels












9.9k How to use technology applications to facilitate the evaluation of work, including both process and product
9.35s Seek and respond to advice from colleagues and other professionals in delineating technical task related to solving problems in multimedia












9.36s Create technology specifications for tasks and rubrics to evaluate multimedia products and product quality against the established criteria












9.37s Resolve information conflicts and validate information by accessing, researching, and comparing data and demonstrate that multimedia products and product quality can be evaluated against the established criteria












Communications
9.10k How to format digital information for appropriate and effective communication
9.38s Identify quality in multimedia design, such as consistency, alignment, repetition, and proximity












9.39s Use content selection and presentation for the defined audience and communication purpose












9.40s Format multimedia projects according to the defined output specifications, including target audience and viewing environment












9.11k How to deliver a product electronically in a variety of media
9.41s Publish information in a variety of ways












9.12k How to evaluate communication in terms of both process and product
9.42s Determine and employ technology specifications to evaluate projects for design, content delivery, purpose, and audience












9.43s Seek and respond to input from colleagues and other professionals in evaluating a multimedia product
Back 













Standard X - Video Technology 1 2 3 4 5 6 7 8 9 10 11 12 13
Foundations
10.1k The appropriate use of hardware components, software programs, and their connections
10.1s Demonstrate knowledge and appropriate use of digital and analog video systems, software applications, and communication in networking components












10.2s Compare, contrast, and appropriately use the various input, processing, output, and primary/secondary storage devices












10.3s Make decisions regarding the selection, acquisition, and use of video technology software, taking into consideration its quality, appropriateness, effectiveness, and efficiency












10.4s Use vocabulary related to video technology












10.5s Compare and contrast linear and non-linear editing












10.2k Data input skills appropriate to a given task
10.6s Outline differences among electronic input devices as related to video technology












10.7s Demonstrate proficiency in the use of a variety of electronic input devices by incorporating such components into video related products












10.3k Pertinent laws and issues regarding the use of technology in society
10.8s Analyze the impact of video technology on society












10.4k A variety of strategies for acquiring information from electronic resources
10.5k How to acquire electronic information in a variety of formats
10.9s Acquire information in electronic formats, including text, audio, video, and graphics, citing the source












10.10s Engage in pre-production planning by surveying sites and obtaining necessary permits and release forms












10.6k How to evaluate acquired electronic information
10.11s Demonstrate skill in testing the accuracy and validity of acquired information












Work in solving problems
10.7k How to use appropriate computer age productivity tools to create and modify solutions to problems
10.12s Use foundation and enrichment curricula in the development of video and digital products












10.13s Integrate productivity tools to develop and modify solutions to problems for video productions












10.14s Create video products for a variety of purposes and audiences












10.15s Develop technical documentation related to video technology












10.8k How to use research skills and electronic communication to create new knowledge
10.16s Demonstrate proficiency in, appropriate use of, and navigation of local area networks (LANs), wide area networks (WANs), the Internet, and intranets for research and for sharing of resources












10.17s Participate in relevant activities in the larger community and society to create video projects












10.18s Extend the learning environment beyond the classroom through the creation and sharing of video products via electronic networks












10.19s Demonstrate knowledge in composition, including ratio of image to frame, position in frame, line of gaze, pan/tilts, movement, and perspective












10.20s Demonstrate proficiency in basic camera techniques, including zoom, focus, iris control, white balance, and filters












10.21s Create visual communication by applying the strategies of script writing












10.22s Engage in pre-production activities, including story boarding, script writing, production, contracting, and scheduling












10.23s Utilize lighting techniques, including key, fill, and backlight, and using incandescent/reflected light, color temperatures, and filters












10.24s Use audio techniques to create, edit and integrate digital sounds












10.25s Participate in different roles and jobs of a production crew, including executive producer, producer, director, engineer, script writer, editor, camera person, presenter, and audio technician












10.26s Apply appropriate post production techniques, including editing and creating control and/or time coated tracks, transitions, audio levels, background music, and special sound effects












10.27s Apply 2-D, 3-D, and multimedia animation effects to video












10.28s Use character generators, fonts, colors, and principles of compositions to create graphic images












10.29s Create captions and titles for video and graphics












10.30s Use different compression techniques and program












10.31s Demonstrate knowledge in outputting digital video to analog and analog video to digital












10.9k How to use technology applications to facilitate the evaluation of work, including both process and product
10.32s Design and implement procedures to track trends, set time lines, and review/evaluate progress for continual improvement in work progress and product












10.33s Seek and respond to advice from colleagues and other professionals in delineating technological tasks related to video technology












10.34s Create technological specifications for problem solving tasks and evaluation rubrics












10.35s Resolve information conflicts and validate information by accessing, researching, and comparing data related to video technology












10.36s Monitor work progress and product quality using established criteria












Communications
10.10k How to format digital information for appropriate and effective communication
10.37s Use font attributes and color to ensure that products are appropriate for the defined audience and communication purpose












10.38s Use white space and graphics to ensure that products are appropriate for the defined audience and communication purpose












10.39s Use camera perspective to ensure that products are appropriate for the defined audience and communication purpose












10.40s Use content selection and presentation to ensure that products are appropriate for the defined audience and communication purpose












10.11k How to deliver a product electronically in a variety of media
10.41s Publish information in a variety of ways












10.12k How to evaluate communication in terms of both process and product
10.42s Evaluate video technology projects for design, content delivery, purpose, and audience using established criteria












10.43s Seek and respond to advice from colleagues and other professionals in evaluating video technology products












10.44s Perform research to determine the best method for distribution, the number of copies of the finished product needed, and the most appropriate method for promoting a video technology product
Back 













Standard XI - Web Mastering 1 2 3 4 5 6 7 8 9 10 11 12 13
Foundations
11.1k The appropriate use of hardware components, software programs, and their connections
11.1s Make decisions regarding the selection, acquisition, and use of software related to Web mastering, taking into consideration its quality, appropriateness, effectiveness, and efficiency












11.2s Delineate and make necessary adjustments regarding compatibility issues, including, but not limited to, digital file formats and cross platform connectivity












11.3s Use vocabulary related to Web mastering and differentiate between characteristics of the Internet and an intranet












11.4s Plan and design Web pages that are accessible to diverse audiences (e.g., visually impaired, deaf and hearing impaired, learning disabled)












11.5s Summarize the technical need for a World Wide Web (WWW) server












11.6s Summarize the development of intranet protocols, including, but not limited to, hypertext transfer protocol (HTTP), Gopher, filed transfer protocol (FTP), telnet, and wide area information system(WAIS)












11.2k Data input skills appropriate to a given task
11.7s Demonstrate proficiency in the use of a variety of electronic input devices such as keyboard, scanner, voice/sound recorders, mouse, touch screen, and digital video by incorporating such components while publishing WWW pages












11.3k Pertinent laws and issues regarding the use of technology in society
11.8s Analyze the impact of the WWW on society through research, interviews, and personal observation












Information Acquisition
11.4k A variety of strategies for acquiring information from electronic resources
11.9s Obtain uniform resource locator's (URL) and distinguish among the protocols, including hypertext transfer protocol (HTTP), Gopher, filed transfer protocol (FTP), telnet, and wide area information system (WAIS)












11.5k How to acquire electronic information in a variety of formats
11.10s Acquire information in electronic formats, including text, audio, video, and graphics












11.11s Model respect for intellectual properties when acquiring information in electronic formats












11.12s Identify, create, and use available file formats including text, image, video (analog and digital, and audio files)












11.6k How to evaluate acquired electronic information
11.13s Determine and employ methods to evaluate the design (for content delivery) and functionality (for navigation and interaction) of WWW pages and to compare the method employed with other established evaluation methods












11.14s Demonstrate skill in testing the accuracy of acquired information












11.15s Investigate electronic security methods and choose a method to protect a Web server from unauthorized access and negative intentions












Work in solving problems
11.7k How to use appropriate computer based productivity tools to create and modify solutions to problem
11.16s Use technology tools to create a knowledge base with a broad perspective for creating and modifying solutions to WWW mastering problems