| Standards | 103 |
| 9.2s Make decisions regarding the selection, acquisition, and use of software in a multi-media classroom/lab, taking under consideration it quality, appropriateness, effectiveness, and efficiency | X |
| 9.4s Use necessary vocabulary related to multimedia | X |
| 9.9s Distinguish between and determine the appropriate to application of bitmapped and vector graphics for a multimedia project | X |
| 9.12s Differentiate among types of audio input | X |
| 9.18s Use fundamental concepts of graphic design, including visual composition and lighting when analyzing multimedia | X |
| 9.19s use foundation and enrichment curricula in the creation of multimedia products | X |
| 9.22s Integrate path and cell animation modules appropriately into multimedia products | X |
| 9.23s Use appropriate scripting language to create a multimedia sequence | X |
| 9.26s Participate with electronic communities as a learner, initiator, contributor, and teacher/mentor and use multimedia technology to participate in self-directed and practical activities in the larger community and society | X |
| 9.32s Distinguish among and appropriately integrate 3-D modeling, animation, and rendering software into multimedia products | X |
| 9.34s Capture, record, and integrate sampled and musical instrument digital interface (MIDI) sound in different sound rates, resolutions, and channels | X |
| 9.35s, 9.43s Seek and respond to advice from colleagues and other professionals in delineating technical task related to solving problems and evaluating in multimedia | X |
| 9.39s, 10.40s Use content selection and presentation for the defined audience and communication purpose | X |
| 9.40s Format multimedia projects according to the defined output specifications, including target audience and viewing environment | X |
| 9.41s Publish information in a variety of ways | X |
| 10.1s demonstrate knowledge and appropriate use of digital and analog video systems, software applications, and communication in networking components | X |
| 9.31s Participate in different roles and jobs of a multimedia production crew, including project manager, lead programmer, writer, art director, sound engineer, researcher, animator, and presenter | X |
| 8.5s Compare, contrast, and integrate basic sound-editing principles, including the addition of effects and the manipulation of wave forms | X |
| 8.32s Use a variety of techniques to edit, manipulate, and change sounds | X |
| 9.7s Identify and distinguish among basic sound editing principles, including the addition of effects and the manipulation of wave forms | X |
| 8.16s Import sounds from a variety of sources | X |
| 7.10s Demonstrate the ability to import and export elements from one program to another | X |
| 8.3s, 9.5s Distinguish among and correctly use process color (RGB and CYMK), spot color, and black/white | X |
| 10.24s Use audio techniques to create, edit and integrate digital sounds | X |