| Assessment & Feedback Plan |
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Assessment Instrument |
What
Tasks, Strategies, Instrument
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Why
How do the selected tools support your learning goals
and the learning principles guiding your design?
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| a)
To enable continuous/frequent feedback between you and
the students |
Individual Assistance
Questioning
Class Discussion |
Throughout presentation of HyperStudio presentation;
matching game and jigsaw puzzle.As needed with assignments
on computer. |
Teacher will ask questions to determine the understanding
of students and encourage student feedback during presentation.
Questioning will allow the students to demonstrate their
understanding of the learning goals and objectives as
a class and individually. The use of HyperStudio supports
the learning goals of reinforcing the sounds "A-E." |
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| b)
To encourage the students to reflect on their learning
progress and achievement |
Questioning
Summarizing
Observation
Class Discussion
Matching game
Jigsaw Puzzle |
During the initial presentation, matching game and jigsaw
puzzle. |
Students will be given the opportunity to think about
the sounds and to share personal experiences that relate
to the sounds with the class. |
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| c)
To determine your students' learning progress and achievement |
Observation
Student responses
Matching game
Jigsaw puzzle
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During initial presentation, at the end of each part
of the activity, and after lesson completion
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Teacher will
use her observations during questioning, watching body
language as well as responses. The game and puzzle address
the student learning goals & objectives. |
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Sub-Goals
(Objectives) |
Types of Learning |
Assessment Strategty |
Feedback Strategy |
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Student
Goals: 1.Assimilate information from Infocus illustrating
objects that have beginning sounds:
A-E. |
Demonstrate body
language that listening skills are being used. |
Cognitive
(Comprehension)
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Teacher will listen for students' examples for sounds
that are illustrated during class discussion.
Observation of body language.
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Do you know something that starts with "A,B,C,D,E"?
(waiting for responses each time.)What are the sounds
for these letters? (Waiting
for responses each time.)
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| Following directions
in quietly watching projected screen. |
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| Asking questions
when appropriate concerning sounds. |
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| 2.Use HyperStudio
and associate photos of objects that begin with a specified
sound. |
Determine
which photos match a sound. |
Complex Thinking |
Teacher will observe whether students' matched sounds
are correct. |
Is any part of your matching game that is empty?
Are all the boxes filled? Which words start with A,B,C,D,E?
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Operate HyperStudio
software. |
Psychomotor (Executing actions)
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Teacher will be attentitive
to students who need technical assistance. |
Do
you have your correct finger placement? Do you remember
the icon for HyperStudio? |
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| 3.Complete a jugsaw
puzzle using HyperStudio. |
Recall words
that start with designated sounds. |
Cognitive
(application) |
Teacher will watch for students
who are completing puzzle correctly and those who need
more assistance. |
What are some of the things
which start with A....E?
What sounds do they make? |
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| Insert words
correctly to complete jigsaw puzzle. |
Cognitive
(application) |
Teacher will watch for correct
drag-and drop function to correctly manipulate the puzzle. |
How do you drag an object
on the computer? How do you move an object using the mouse?
Which button do you hold down? |
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| Goals |
Sub-Goals
(Objectives) |
Types of Learning |
Assessment Strategty |
Feedback Strategy |
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Teacher Goals: (Instructor)
4. Develop autonomy in the process of creating student-centered
instruction.
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Explain the steps
for using Hyper Studio. |
Cognitive
(comprehension)
(synthesis)
(application)
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Click
on the icon for HyperStudio. Click on the Matching Game
for A-E. Click on the sound that represents the object
on the right of the screen. |
Did
the students remember how to open HyperStudio? Did the
students follow the instructions for playing the matching
game?
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| Create a lesson
plan that emplements student-centered activities. |
Cognitive
(comprehension)
(synthesis)
(application) |
The teacher created a matching
game using HyperStudio that reinforced the A-E sounds.(student-centered) |
Could the students manipulate
the equipment in a timely manner to complete the matching
operations? |
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| 5. Set objectives
and procedures for module, incorporating technology for
enhancement. |
Develop objectives. |
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Questioning and discussion
between mentor and mentee.
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What do you want the students
to learn in this lesson? |
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| Plan procedures |
Cognitive
(analysis) |
Teacher planned
to use HyperStudio for initial presentation using the
Infocus and also for student-centered learning: students
use the same software to complete a matching game and
jigsaw puzzle. |
What
tasks (steps) have been involved in planning this lesson?
What software and hardware will be used?
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| Schedule Infocus/setup |
Psychomotor
(Executing actions) |
Teacher reserved
lab and checked infocus and laptop for synchrinization. |
What logistical preparations
will need to be made? Do you have a prescribed computer
lab time? Is there an aide in the lab to help you? |
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| Set up HyperStudio
to align with goals in lesson. |
Cognitive
(Application) |
Teacher created the initial
presentation, the matching game and puzzle using sounds
and objects A-E |
Is HyperStudio developmentally
appropriate for 1st graders? Do the students know the
software already? |
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| Prepare jigsaw
puzzle using HyperStudio. |
Cognitive
(Evaluation) |
Created a
jigsaw puzzle using Hyperstudio. |
How does the puzzle work?
Will the same images in the initial presentation be
used in the puzzle for reinforcement? |
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| 6. Address the needs
of diverse learners. |
Design activities
for the ADHD child
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Cognitive
(Application)
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Teacher asks this child to
assist others during the matching game and puzzle. |
How do you handle the ADHD
child if he gets unruly? How do you manage several students
with diverse learning situations in the same class? |
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| Design activities
for the child with sensory integration disorder (deficiency) |
Cognitive
(Application) |
Teacher attatches velcro under
the desk for this child.During the game and puzzle, this
child is in a cubicle with earphones to filter out sounds. |
How can the diverse learners
be accommodated in this lesson?Do you have students with
AT provided in their IEP? |
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| Goals |
Sub-Goals
(Objectives) |
Types of Learning |
Assessment Strategty |
Feedback Strategy |
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Professional Goals (Mentor):
7. Ask pertinent and leading questions to help clarify
teacher goals and procedures.
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Ask clarifying
statements.
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Conferences with teacher as frequent as needed by phone
and in person.
Create audio
recording of coaching sessions for coaching partner.
Mentor observes response of mentee in meetings
Mentor reflects on coaching sessions & questioning
strategies.
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Did teacher
understand my communication clearly in discussions,
and by phone?
Do we need
to meet more often?
Does the teacher feel comfortable asking questions, sharing
ideas?
What do I need to do to help the teacher be successful?
Did
I listen patiently without interrupting?
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Ask focused
questions.
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Cognitive
(application) |
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Facilitate
by encouraging student-centered instruction.
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Cognitive
(application) |
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Facilitate
by inquiring concerning technology application |
Cognitive
(application) |
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| 8. Evaluate effective
coaching/mentoring strategies |
Incorporate clarifying
questions |
Cognitive (analysis) |
Conference with coach and other peers concerning improvements
on my part.
Confer
with coach concerning features of the audio recording.
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After looking
at the lesson, is there anything else I can do to
help you?
What
are some mentoring strategies that I might incorporate
that I failed to use?
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| Describe various
mentoring strategies |
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| Appraise mentoring
strategies |
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