| Standard
VII - Desktop Publishing |
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| Foundations |
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| 7.1k The appropriate use of hardware components,
software programs, and their connections |
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| 7.1s Demonstrate knowledge of technology terminology and concepts
and relate them to desktop publishing |
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| 7.2k Data input skills appropriate to a
given task |
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| 7.2s Demonstrate proficiency in the use of a variety of input
devices appropriate for producing desktop publishing product |
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| 7.3s Use digital keyboard standards in word processing such
as one space after punctuation, the use of em/en dashes, and smart quotation
marks |
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| 7.3k Pertinent laws and issues regarding
the use of technology in society |
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| 7.4s Model respect for intellectual property when manipulating,
morphing, editing graphics, and text |
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| 7.5s Analyze the impact of desktop publishing on society,
including concepts related to persuasiveness, marketing, and point of view |
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| Information Acquisition |
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| 7.4k A variety of strategies for acquiring
information from electronic resources |
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| 7.6s Use strategies that conserve memory and retain image
integrity when digitally capturing files |
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| 7.7s Use strategies to obtain print and digital information
for a variety of electronic resources including, but not limited to, reference
software, databases, and libraries of images, citing the source |
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| 7.8.s Use strategies to navigate and access information from
local area networks (LAN), wide area networks (WANs), the Internet, and
intranets |
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| 7.5k How to acquire electronic information
in a variety of formats |
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| 7.9s Acquire information in electronic formats including text,
audio, video, and graphics, citing the source |
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| 7.10s Demonstrate the ability to import and export elements
from one program to another |
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| 7.6k How to evaluate acquired electronic
information |
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| 7.11s Identify and employ a method to evaluate acquired information |
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| 7.12s Demonstrate skill in testing the accuracy and validity
of acquired information |
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| Work in solving problems |
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| 7.7k How to use appropriate computer-based
productivity tools to create and modify solutions to problems |
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| 7.13s Use desktop publishing methods in foundation and enrichment
curricula |
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| 7.14s Identify the task in a project and use tools, such as
word processing, pagination, utility, indexing, graphics, and drawing programs,
necessary to complete those tasks |
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| 7.15s Use electronic productivity tools, including move, copy,
cut and paste, spell check, and edit text |
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| 7.16s Select and use the categories of type, font, size, style,
and alignment appropriate for the task |
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| 7.17s Apply the basic elements of page design, including text,
graphics, headlines, and white space |
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| 7.18s Distinguish design requirements as they relate to purposes
and audiences, including one-surface object, multiple or bound pages, stationery,
book jackets/magazine covers, templates, magazines, brochures, and labels |
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| 7.19s Read and use technical documentation to solve problems
in desktop publishing |
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| 7.8k How to use research skills and electronic
communication to create new knowledge |
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| 7.20s Develop technical documentation related to desktop publishing |
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| 7.21s Use technology to participate in self-directed and practical
activities related to desktop publishing |
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| 7.22s Extend the learning environment beyond the classroom
through the creation and sharing of electronically formatted and published
documents via electronic networks |
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| 7.23s Synthesize new information from data gathered from interviews,
print, and electronic resources |
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| 7.24s Demonstrate that tasks can be accomplished through technological
collaboration and participation with electronic communities as a learner,
initiator, contributor, and teacher/mentor |
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| 7.9k How to use technology applications
to facilitate evaluation of work, including both process and product |
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| 7.25s Create technology specifications for tasks and evaluation
rubrics to evaluate process and product against established criteria |
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| 7.26s Design and implement procedures to track trends, set
time lines, and review/evaluate work progress for continual improvement
in process and product |
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| 7.27s Resolve the information conflicts and validate information
through accessing, researching, and comparing data |
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| 7.28s Seek and respond to advice from colleagues and other
professionals in delineating technological skills related to solving problems
in desktop publishing |
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| Communications |
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| 7.10k How to format digital information
for appropriate and effective communication |
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| 7.29s Define the purpose of a desktop publishing product and
identify the specified audience |
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| 7.30s Use terms related to typography, including categories
of type and type contrast, appropriately |
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| 7.31s Use principles of page design, including, but not limited
to, leading/kerning, automatic text flow into linked columns, widows/orphans,
and text wrap, to create a product |
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| 7.32s Compare and contrast the rules of visual composition
such as rule of thirds and the golden section/rectangle with respect to
harmony and balance as well as discord and drama |
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| 7.33s Create a master template to include page specifications
and other repetitive tasks |
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| 7.34s Apply the basics of type measurement for inches and
picas |
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| 7.35s Use type techniques such as drop cap, decorative letters,
and embedded-text frames as graphic elements |
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| 7.36s Apply color principles to communicate the mood of the
product for a specific audience |
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| 7.37s Incorporate the principles of basic design, including,
but not limited to, balance, contrast, dominant element, use of white space,
consistency, repetition, alignment, and proximity |
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| 7.38s Identify pictorial qualities in a design such as shape
and form, space and depth, pattern and texture to create visual unity and
desired effects in designs |
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| 7.39s Identify the parts and kinds of pages, including inside
margin, outside margin, gutter, title, and inside pages |
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| 7.40s Use a variety of strategies, such as varying line widths
and patterns, manipulation tools to stretch, then bend, screen, rotate,
follow a path, and mirror type to create effective designs |
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| 7.11k How to deliver a product electronically
in the variety of media |
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| 7.41s Use appropriate media for creating a knowledge base
with a broad perspective for communicating information and delivering a
product to the worldwide community |
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| 7.42s Use printing options such as tiling, color separations,
collation, and previewing |
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| 7.43s Distinguish design and printing requirements as they
relate to purposes, audiences, and final output |
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| 7.44s Use styles (style sheets), including a variety of type
specifications such as typeface, style, size, alignment, indent, and tabs |
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| 7.12k How to evaluate communication in terms
of both process and product |
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| 7.45s Identify and employ a method to evaluate a desktop publishing
project for design, content delivery, purpose, and audience |
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| 7.46s Use electronic project management tools to set milestone
for completing projects and previewing work progress |
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| 7.47s Seek and respond to advice from colleagues and other
professionals in evaluating a desktop publishing product |
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| 7.48s Create technology specifications for tasks and evaluation
rubrics to evaluate the communication of a desktop publishing product |
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| 7.49s Demonstrate that desktop publishing product and product
quality can be evaluated against established criteria |
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| Standard
VIII - Digital Graphics/Animation |
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| Foundations |
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| 8.1k The appropriate use of hardware components,
software programs, and their connections |
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| 8.1s Make decisions regarding the selection, acquisition,
and use of graphics and animation software, taking into consideration its
quality, appropriateness, effectiveness, and efficiency |
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| 8.2s Use the vocabulary related to digital graphics and animation
software |
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| 8.3s Distinguish among and correctly use process color (RGB
and CYMK), spot color, and black/white |
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| 8.4s Identify color mixing theories and apply these theories
to create new colors in the digital format |
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| 8.5s Compare, contrast, and integrate basic sound-editing
principles, including the addition of effects and the manipulation of wave
forms |
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| 8.6s Distinguish among and use the components of animation
software programs, including the animation control panel and cast, score,
and stage |
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| 8.7s Select and connect task-appropriate peripherals |
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| 8.8s Distinguish between and use the animation techniques
of path and cell animation |
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| 8.2k Data input skills appropriate to a
given task |
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| 8.9s Demonstrate proficiency in the use and graphical integration
of a variety of input devices |
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| 8.10s Compare and contrast digital input devices |
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| 8.3k Pertinent laws and issues regarding
the use of technology in society |
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| 8.11s Model respect for intellectual property when manipulating,
morphing, and editing graphics, video, text, and sound |
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| 8.12s Research digital graphics as an art form and the impact
of digital graphics on society |
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| Information Acquisition |
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| 8.4k A variety of strategies for acquiring
information from electronic resources |
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| 8.13s Obtain print and digital information from a variety
of resources including but not limited to encyclopedias, databases, and
libraries of images |
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| 8.5k How to acquire electronic information
in a variety of formats |
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| 8.14s Use the Internet to retrieve information in electronic
format including text, audio, video, and graphics, citing the source |
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| 8.15s Demonstrate the appropriate use of digital imaging,
video integration, and sound in documents |
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| 8.16s Import sounds from a variety of sources |
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| 8.6k How to evaluate acquired electronic
information |
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| 8.17s Compare and contrast the rules of visual composition,
such as rule of thirds and the golden section/rectangle, with respect to
harmony and balance as well as discord and drama |
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| 8.18s Evaluate the fundamental concepts of a graphic design,
including composition and lighting |
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| 8.19s Analyze graphic designs to decide the point of interest
and the attributes that determine prominence and support of the subject |
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| 8.20s Distinguish among the categories of typefaces while
recognizing and resolving conflicts that occur through combined usage |
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| Work in solving problems |
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| 8.7k How to use appropriate computer-based
productivity tools to create and modify solutions to problems |
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| 8.21s Combine graphics, images, and sound for foundation and
enrichment curricular projects |
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