Desktop Publishing
/ Digital Graphics_Animation / Multimedia / Video Technology / Web Mastering


CAPTIONED ARTIFACTS
STANDARDS/INDICATORS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Standard I
Use technology-related terms, concepts, data input strategies, and ethical practices to make informed decisions about current technologies and their applications X
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Standard II
Identify task requirements, apply search strategies, and use current technology to efficiently acquire, analyze, and evaluate a variety of electronic information. X
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Standard III
Use task-appropriate tools to synthesize knowledge, create and modify solutions, and evaluate results in a way that supports the work of individuals and groups in problem-solving situations.

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Standard IV
Communicate information in different formats and for diverse audiences.
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Standard V
Know how to plan, organize, deliver, and evaluate instruction for all students that incorporates the effective use of current technology for teaching and integrating the Technology Applications Texas Essential Knowledge and Skills (TEKS) into the curricula


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X







Standard VII - Desktop Publishing 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Foundations
7.1k The appropriate use of hardware components, software programs, and their connections
7.1s Demonstrate knowledge of technology terminology and concepts and relate them to desktop publishing


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7.2k Data input skills appropriate to a given task
7.2s Demonstrate proficiency in the use of a variety of input devices appropriate for producing desktop publishing product


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7.3s Use digital keyboard standards in word processing such as one space after punctuation, the use of em/en dashes, and smart quotation marks X
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7.3k Pertinent laws and issues regarding the use of technology in society
7.4s Model respect for intellectual property when manipulating, morphing, editing graphics, and text X
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7.5s Analyze the impact of desktop publishing on society, including concepts related to persuasiveness, marketing, and point of view


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Information Acquisition
7.4k A variety of strategies for acquiring information from electronic resources
7.6s Use strategies that conserve memory and retain image integrity when digitally capturing files
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7.7s Use strategies to obtain print and digital information for a variety of electronic resources including, but not limited to, reference software, databases, and libraries of images, citing the source
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7.8.s Use strategies to navigate and access information from local area networks (LAN), wide area networks (WANs), the Internet, and intranets X
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7.5k How to acquire electronic information in a variety of formats
7.9s Acquire information in electronic formats including text, audio, video, and graphics, citing the source X
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7.10s Demonstrate the ability to import and export elements from one program to another
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7.6k How to evaluate acquired electronic information
7.11s Identify and employ a method to evaluate acquired information X
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7.12s Demonstrate skill in testing the accuracy and validity of acquired information X















Work in solving problems
7.7k How to use appropriate computer-based productivity tools to create and modify solutions to problems
7.13s Use desktop publishing methods in foundation and enrichment curricula
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7.14s Identify the task in a project and use tools, such as word processing, pagination, utility, indexing, graphics, and drawing programs, necessary to complete those tasks


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7.15s Use electronic productivity tools, including move, copy, cut and paste, spell check, and edit text
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7.16s Select and use the categories of type, font, size, style, and alignment appropriate for the task
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7.17s Apply the basic elements of page design, including text, graphics, headlines, and white space
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7.18s Distinguish design requirements as they relate to purposes and audiences, including one-surface object, multiple or bound pages, stationery, book jackets/magazine covers, templates, magazines, brochures, and labels


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7.19s Read and use technical documentation to solve problems in desktop publishing
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7.8k How to use research skills and electronic communication to create new knowledge
7.20s Develop technical documentation related to desktop publishing
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7.21s Use technology to participate in self-directed and practical activities related to desktop publishing


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7.22s Extend the learning environment beyond the classroom through the creation and sharing of electronically formatted and published documents via electronic networks X
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7.23s Synthesize new information from data gathered from interviews, print, and electronic resources X


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7.24s Demonstrate that tasks can be accomplished through technological collaboration and participation with electronic communities as a learner, initiator, contributor, and teacher/mentor X
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7.9k How to use technology applications to facilitate evaluation of work, including both process and product
7.25s Create technology specifications for tasks and evaluation rubrics to evaluate process and product against established criteria


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7.26s Design and implement procedures to track trends, set time lines, and review/evaluate work progress for continual improvement in process and product


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7.27s Resolve the information conflicts and validate information through accessing, researching, and comparing data X
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7.28s Seek and respond to advice from colleagues and other professionals in delineating technological skills related to solving problems in desktop publishing


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Communications
7.10k How to format digital information for appropriate and effective communication
7.29s Define the purpose of a desktop publishing product and identify the specified audience


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7.30s Use terms related to typography, including categories of type and type contrast, appropriately


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7.31s Use principles of page design, including, but not limited to, leading/kerning, automatic text flow into linked columns, widows/orphans, and text wrap, to create a product


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7.32s Compare and contrast the rules of visual composition such as rule of thirds and the golden section/rectangle with respect to harmony and balance as well as discord and drama X
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7.33s Create a master template to include page specifications and other repetitive tasks
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7.34s Apply the basics of type measurement for inches and picas X


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7.35s Use type techniques such as drop cap, decorative letters, and embedded-text frames as graphic elements


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7.36s Apply color principles to communicate the mood of the product for a specific audience
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7.37s Incorporate the principles of basic design, including, but not limited to, balance, contrast, dominant element, use of white space, consistency, repetition, alignment, and proximity
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7.38s Identify pictorial qualities in a design such as shape and form, space and depth, pattern and texture to create visual unity and desired effects in designs X
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7.39s Identify the parts and kinds of pages, including inside margin, outside margin, gutter, title, and inside pages


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7.40s Use a variety of strategies, such as varying line widths and patterns, manipulation tools to stretch, then bend, screen, rotate, follow a path, and mirror type to create effective designs


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7.11k How to deliver a product electronically in the variety of media
7.41s Use appropriate media for creating a knowledge base with a broad perspective for communicating information and delivering a product to the worldwide community X
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7.42s Use printing options such as tiling, color separations, collation, and previewing


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7.43s Distinguish design and printing requirements as they relate to purposes, audiences, and final output


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7.44s Use styles (style sheets), including a variety of type specifications such as typeface, style, size, alignment, indent, and tabs



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7.12k How to evaluate communication in terms of both process and product
7.45s Identify and employ a method to evaluate a desktop publishing project for design, content delivery, purpose, and audience


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7.46s Use electronic project management tools to set milestone for completing projects and previewing work progress



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7.47s Seek and respond to advice from colleagues and other professionals in evaluating a desktop publishing product X
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7.48s Create technology specifications for tasks and evaluation rubrics to evaluate the communication of a desktop publishing product


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7.49s Demonstrate that desktop publishing product and product quality can be evaluated against established criteria
Back


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Standard VIII - Digital Graphics/Animation 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Foundations
8.1k The appropriate use of hardware components, software programs, and their connections
8.1s Make decisions regarding the selection, acquisition, and use of graphics and animation software, taking into consideration its quality, appropriateness, effectiveness, and efficiency X
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8.2s Use the vocabulary related to digital graphics and animation software
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8.3s Distinguish among and correctly use process color (RGB and CYMK), spot color, and black/white
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8.4s Identify color mixing theories and apply these theories to create new colors in the digital format



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8.5s Compare, contrast, and integrate basic sound-editing principles, including the addition of effects and the manipulation of wave forms








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8.6s Distinguish among and use the components of animation software programs, including the animation control panel and cast, score, and stage


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